Category Archives: Second Life

Presence layers in MUVEs

What the elements that scaffold the strong sense of [co-]presence we experience when working and playing inside in a MUVE? When we examine a social MUVE such as Second Life it is possible to identify three layers on which ’sense…

Immersive interfaces for learning

Another very useful Berkman talk on Immersive Interfaces by Chris Dede, Timothy E Wirth professor of Learning Technologies at the Harvard Graduate School of Education.  Dede develops a typology of immersive interfaces and illustrates their application in US middle schools. Even more usefully he presents a simple analytical framework for discussing immersive environments for learning: [...]

Herding cats

I was recently challenged with running a series of events inside Second Life for the JISC Innovating eLearning Conference. These were carefully paced to include a couple of orientation sessions for new avatars, a tour and an evening social event…

One plus one equals three: the seventh barrier to innovation in MUVEs

‘In design, one plus one equals three or sometimes more.’ Josef Albers (1969) ‘Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.’ Herbert Simon (1969) We make design decisions all of the time and…

MUVEnation programme opens for participants

MUVEnation – the course, originally uploaded by StevenW Bohm. After several months of hard work the EU funded MUVEnation programme opens its doors to participants. The course – ‘Teaching and learning with MUVEs’ – is a free one year postgraduate…

Six barriers to innovation in learning and teaching in MUVEs

Preparing to give a conference talk at 6am on a Monday morning is possibly not the most appetizing of thoughts. But when you are speaking to an audience in Kuala Lumpur and you are still in London then the delivery…

Waiting for myself

An interesting moment in transgressing my own boundaries between self and avatar. Rarely have we appeared together and here only in the name of science. This video came about from a little research that was carried out in advance of…

How tall is tall in Second Life?

Well about 202m if you are given 15 minutes to build a tower and you have the physics switched on. That was the challenge I presented to all the avatars who came along to the SL social event organized during…

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